Library at the End of the World

You are a lone seeker in a shattered future.

Published on : June 23, 2025 · 2 min read

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Art by Caelan Uy | @halcaeon

 

The Library at the End of the World is a game focused on delivering climate journalism in an interactive format.

This endeavour is a creative non-fiction piece blending game design and journalism in the pursuit of telling a story about climate action in our world today, in which the finished piece is a combination interactive text fiction game and collection of mini articles consisting of interviews with experts who are working diligently to help our planet.

The game contains three articles interviewing professionals working in different areas of climate action: cultural production, supporting climate participation, and de-carbonization technology. 

Cultural Production:

The Storyteller’s Revolution features game designer Jenifer Estaris and educator-performer Suzie Hicks. In their own way, they are exploring a different kind of climate action, one that doesn’t rely on policy briefs or capital investment, but on imagination, play, and deeply personal storytelling. Estaris crafts immersive games that let players live environmental choices. Hicks brings climate lessons to life for children with songs, puppets, and a big-hearted YouTube presence.

Supporting Climate Participation:

Echoes of Tomorrow profiles Sophie Lohmann, a social scientist using behavioral psychology to bridge the gap between climate awareness and action. Sophie’s focus is on the everyday human behaviors, values, and barriers that quietly shape our future. Her work ranges from helping communities navigate the transition to green hydrogen to reframing sustainability as something personally meaningful and achievable. The effort is to actively educate and persuade people about how they can participate in making their lives more environmentally sustainable, combating the subtle forces of “stealth denial” that hold people back. 

De-carbonization Technology:

In The Shifting Flames, Ross Kenyon—co-founder of carbon removal marketplace Nori and advisor to several climate organizations—shares his journey. His work explores the promise and pitfalls of deep decarbonization...from funding hurdles and slow-moving policy to the cultural headwinds that stall even the best technology. He discusses a range of innovations including biochar made from sewage sludge and direct air capture. But Kenyon emphasizes that he sees carbon removal as both a technical challenge and a public trust issue.

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Roshelle "Ro" Patterson is a UX researcher, game designer, and multidisciplinary writer whose work explores the intersections of solarpunk storytelling, death education, environmental justice, and cultural preservation.

Roshelle is also a participant in the Tusk & Quill Rotational Program.

All opinions expressed here are solely of the author and do not reflect the views of the author’s employer. 

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