Library at the End of the World

The Library at the End of the World is a game focused on delivering climate journalism in an interactive format.

This endeavour is a creative non-fiction piece blending game design and journalism in the pursuit of telling a story about climate action in our world today, in which the finished piece is a combination interactive text fiction game and collection of mini articles consisting of interviews with experts who are working diligently to help our planet.

The game contains three articles interviewing professionals working in different areas of climate action: cultural production, supporting climate participation, and de-carbonization technology. 

Art by Caelan Uy | @halcaeon | Click on the image to play game

Cultural Production:

The Storyteller’s Revolution features game designer Jenifer Estaris and educator-performer Suzie Hicks. In their own way, they are exploring a different kind of climate action, one that doesn’t rely on policy briefs or capital investment, but on imagination, play, and deeply personal storytelling. Estaris crafts immersive games that let players live environmental choices. Hicks brings climate lessons to life for children with songs, puppets, and a big-hearted YouTube presence.

Supporting Climate Participation:

Echoes of Tomorrow profiles Sophie Lohmann, a social scientist using behavioral psychology to bridge the gap between climate awareness and action. Sophie’s focus is on the everyday human behaviors, values, and barriers that quietly shape our future. Her work ranges from helping communities navigate the transition to green hydrogen to reframing sustainability as something personally meaningful and achievable. The effort is to actively educate and persuade people about how they can participate in making their lives more environmentally sustainable, combating the subtle forces of “stealth denial” that hold people back. 

De-carbonization Technology:

In The Shifting Flames, Ross Kenyon—co-founder of carbon removal marketplace Nori and advisor to several climate organizations—shares his journey. His work explores the promise and pitfalls of deep decarbonization...from funding hurdles and slow-moving policy to the cultural headwinds that stall even the best technology. He discusses a range of innovations including biochar made from sewage sludge and direct air capture. But Kenyon emphasizes that he sees carbon removal as both a technical challenge and a public trust issue

Roshelle "Ro" Patterson is a UX researcher, game designer, and multidisciplinary writer whose work explores the intersections of solarpunk storytelling, death education, environmental justice, and cultural preservation.

Roshelle is also a participant in the Tusk & Quill Rotational Program.

All opinions expressed here are solely of the author and do not reflect the views of the author’s employer. 

Originally Published June 2025

Ro P.

Roshelle "Ro" Patterson is a UX researcher, game designer, and multidisciplinary writer whose work explores the intersections of solarpunk storytelling, death education, environmental justice, and cultural preservation. A U.S. Air Force veteran, Ro’s career spans military and government service, mental health care, and both the indie and AAA games industries. She holds a Bachelor’s in Psychology and a Master’s in UX Design, blending research, storytelling, and design to create transformative narratives. When she’s not writing or designing, you can find Ro rewatching The Office for the 20th time, scrounging through comic book longboxes for old Vertigo imprint issues, and committing the unforgiveable crime of cutting up old books and magazines to create whimsical mixed-media collages. Sometimes she gets lucky and lands the odd acting gig - if you look closely enough, you might even spot her in the background of both Marvel Studios' Black Panther films.

Previous
Previous

No One Heals Alone

Next
Next

Taking Back Time